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CP770 Apply Matrix Transformation

Create a triangle in Geometry, apply a matrix transformation to the vertices in Main and view the image back in Geometry.


CP771 Find Transformation Matrix

Use an object and its transformed image in Geometry to determine the equivalent transformation matrix in Main.


CP780 Animation Basics

Fast track your animation skills by animating a tangent line around a circle.


CP781 Angle in a Semi-Circle 2

Examine the angle in the semi-circle using a slider.


CP601 Storing Formulae In eActivities

Store and solve all your commonly used formulae as strips in eActivities.


CP716 Geometry – Solve Triangle 3

Construct and solve triangle ABC given all three sides.


CP630 File Management

Lock, Unlock, Delete, Move Folder and Rename eActivities. Also create a new folder.



CP631 Add Strip Help

Strip Help is a great way to add hints on what to do within any strip in an eActivity.


CP632 Cascade Style eActivity

Many multiple-step math problems can be programmed into an eActivity. This example uses Herons method to find the area of a triangle given three side lengths.